LAWS OF COMPUTER PROGRAMMING
1. There is always one more bug.
2. Any given program, when running, is obsolete
3. If a program is useless, it will have to be documented.
4. If a program is useful, it will have to be changed.
5. Any program will expand to fill all available memory.
6. The value of a program is proportional to the weight of its output.
7.Program complexity grows until it exceeds the capability of the programmer to maintain it.
8. Make it possible for programmers to write in English and you will find out that programmers cannot write in English.
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.
HARE’S LAW OF LARGE PROGRAMS
Inside every large program is a small program struggling to get out.
TROUTMAN’S PROGRAMMING LAWS
1.If a test installation functions subsequent systems will malfunction.
2. Not until a program has been in production for at least six months will the most harmful error then be discovered.
3. Job control cards that cannot be arranged in improper order will be.
4. Interchangeable tapes won’t
5. If the input editor has been designed to reject all bad input,an ingenious idiot will discover a method to get bad data past it.
6.Machines work, people should think.
GOLUB’S LAWS OF COMPUTERDOM
1. A carelessly planned project takes three times longer to completed than expected; a carefully planned project will take only twice as long.
2. The effort required to correct the error increases geometrically with time.
If computers get too powerful, we can organize them into a committee – that will do them in.